![]() ![]() The levels – of which there are around 14 – are large, and offer branching paths and hidden areas to find. Gameplay is a mix of platforming, running as fast as you can through sections of the world – with a decent sense of speed – and slower combat and exploration. Like I said before, the characters wouldn’t look out of place in a classic Sonic game but their design is fun and their differing personalities are well-defined in both design and dialogue. Each characters’ different abilities change the way you need to approach each level and boss encounter and adds a welcome dose of variation in the way you experience the game rather than just having multiple characters for the sake of it. Carol can climb walls, curl into a spin-attack and ride a motorcycle up walls (yes, that’s right) and Milla can throw green jelly cubes and generate a shield, combining the two to perform a shield blast, she can also flap her ears to reach high areas. Lilac, a dragon, Carol a wildcat and canine Milla.Lilac can twirl through the air for extra height and dash through the air to reach higher areas and attack multiple enemies. You have option of playing as one of three anthropomorphic characters. The game’s characters were designed by artist Ziyo Ling whom DiDuro found via DeviantArt – a known goldmine of Sonic fan art…ahem – and while the characters were redesigned, you can still clearly see shades of the Sonic characters they originally started as like Cream and Dr Robotnik and while it ultimately doesn’t make any difference to how much fun I had with the game, it wold have been nice to see some greater differentiation in design from their early beginnings, though enemies are refreshingly varied. Freedom Planet is a retro-styled adventure for the Wii U straight out of the Sega Mega Drive era that plays like a love letter to Sonic the Hedgehog and Ristar but takes the right steps into modernity when it needs to.įreedom Planet started its life as a Sonic the Hedgehog fan project by independent developer Stephen DiDuro before he decided to try steering the game towards being something original instead of simply being derivative of an existing product. ![]()
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